Combat Frame Data: XCD-101

XCD-101 Ezekiel

XCD-101 Ezekiel

Technical Data

Model number: XCD-101
Code name: Ezekiel
Nickname: Zeke
Classification: space use electronic warfare combat frame
Manufacturer: Browning Engineering Corporation
Operator: HALO
First deployment: CY 40
Crew: 1 pilot in cockpit in chest
Height: 19 meters
Weight: dry weight 100 metric tons, full weight 130 metric tons
Armor type: “1D” carbyne laminar armor
Powerplant: cold fusion reactor, max output 2950 KW
Propulsion: rocket thrusters: 4x 41,790 kg, 4x 20,910 kg, 2x 12,100kg; top speed 2800 kph; maneuvering thrusters: 31, 180° turn time 0.90 seconds; legs: top ground speed 185 kph
Sensors: radar, thermal, optical array; main binocular cameras mounted in head; Vercingetorix laser targeting system can daisy-chain with remote modules
Fixed armaments: orbital laser cannon, power rated at 6 MW, back-mounted, swings down onto right shoulder in use; remote launcher, holds 4 remote modules, back-mounted behind left shoulder; large plasma sword, power rated at 1 MW, stored in charging rack on skirt armor; burst system, broadcasts EMP from resonance chambers in pauldrons
Special Equipment: A.I. operating system

General Notes

The powerful XCD-001-1 Prometheus was itself a mere proof of concept for one component of a cataclysmic weapons system devised by the tyrant Sekaino Megami. The technologies necessary to realize Megami's genocidal vision wouldn't reach maturity until CY 40.

That year, the HALO Conflict began with the arrival on Earth of four XSeed-class combat frames repurposed to fight the Coalition. Of the four, the XCD-101 Ezekiel most perfectly met the requirements set forth in Project S. Its 1D carbyne armor could resist nearly any conventional attack and could channel 33 percent of an energy attack striking its surface into the XSeed's onboard capacitor. Its main armament, a six-megawatt orbital laser, was capable of vaporizing targets on the ground from space. Ezekiel could take advantage of its laser's unlimited range by launching up to four self-propelled remote modules, which could daisy-chain their sensors with the XSeed's own. The remotes also carried targeting mirrors, enabling Ezekiel to bend its beam for greater versatility. By strategically placing its remotes, the XCD-101 could wipe out an entire enemy CF team with a single shot.

The XSeed Ezekiel carried a large plasma sword for close quarters defense in case an enemy managed to get past its impressive ranged weaponry. Unlike the prior generation of XSeed-class combat frames, the XCD-101's main weapon could feed directly from its reactor, eliminating the need to reload by taking hits from energy attacks. When its capacitor was full, Ezekiel could discharge the stored energy gradually through its laser or all at once in an EMP burst channeled through resonance chambers in its pauldrons. This burst was capable of inflicting serious damage to the electrical system of any nearby CF up to a Grenthree.

Its near-indestructibility, capacity for unleashing highly precise devastation at extreme range, and invisibility to radar made the XSeed Ezekiel a holy terror on the battlefield. Yet the XSeed was itself a part of something far more terrifying.

Combat Frame XSeed


  1. I like the tech progression, more features added on in a plausible timeline.

    The aesthetic is very similar between generations of XSeeds, and while I am sure that is deliberate, I'm finding less and less to be excited about in the pictures rather than the stats and text. And since the various generations of Gundams look similar, and the XSeeds are Gundam homages, we should expect this.

    This is not to say that the XSeed aesthetic is a bad one! I vastly prefer it to the Grenzmark looks, for instance. I just prefer Zeklov's visuals, and that's purely subjective.

    I also suspect that if I saw Zeklov mechs all the time, I'd eventually get tired of them as well.

    I definitely look forward to eventual alien invasion and what those are like.

    1. There's merit to your critique in principle. I do advise reserving judgment until the unveiling of XSeeds 102-104.

      Glad you're enjoying the mech stats!

    2. I'm still enjoying the lore and the data, and still enjoy the unveiling posts!

  2. I'll differ with DJ a bit and say rockin' art and design on '101, but I know we both agree that the XSeed series is great! #AGundam4Us

    1. I'm not saying that the art and design don't rock. I'm saying I find them a bit repetitive for the moment.

      It's like overdosing on Weird Al's music. It's (almost) all good, but eventually you want to hear something different, after hearing all fourteen albums repeatedly.

    2. Weird Al is a national treasure.

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